SWISS ROUNDS – BEST OF ONE
5 rounds
45-minute rounds
TOP 8 – BEST OF ONE
60-minute rounds
CONSTRUCTED DECKS
Minimum 60 Spellbook cards
Minimum 30 Atlas cards
Maximum 10 cards in Sideboard / Collection
N.B. I premi potranno subire variazioni in base al numero di partecipanti.
Prizes may vary depending on the number of players.
RULINGS
Judges will use rulings from the following sources:
(Click below to view each rulebook)
• Official Sorcery Rulebook -
• Comprehensive Rulebook -
• Tournament Rules & Policies -
• Curiosa.io FAQ -
• https://curiosa.io/codex -
TAKEBACKS
Sorcery allows for limited takebacks during your main phase to promote fair and enjoyable play. Takebacks are allowed until any of the following occur:
New information is revealed by your opponent (e.g., deciding to Defend or not)
A random event resolves
You gain new information (drawing or looking at a card)
Too many actions have resolved to easily revert the game state (call a judge if unsure)
A turn ends
Excessive takebacks can slow down the game; if needed, discuss politely with your opponent and/or call a judge.
DECKBUILDING RESTRICTIONS
The following restrictions apply to deckbuilding for constructed rounds.
CHAOS TWISTER – ABILITY RESOLUTION
Apply the following modes to resolve the Chaos Twister ability:
Choose a target minion, then select a 2x2 area on the grid.
Randomize one of the 4 squares within the chosen area; that square becomes the designated location for resolving the card.
For large minions, consider the entire 2x2 area. The Kythera Mechanism does not control the randomization of the square.